Entity: ROGUELIKE
Roguelike games are turn-based RPGs where players explore procedurally-generated dungeons and must start a new run each time they die.
ROGUELIKE
Etymology
The term 'roguelike' originates from the game 'Rogue,' which was released in 1980.
Definition
Roguelike games are a genre of video games characterized by turn-based gameplay, procedurally-generated levels, permadeath, and dungeon exploration. Players must start a new run each time they die, facing new challenges in each playthrough.
Historical Context
Roguelike games have roots in early text-based dungeon crawlers like 'Rogue' and 'Hack,' evolving into modern iterations with graphical interfaces and complex gameplay mechanics.
Cultural Significance
Roguelikes have gained popularity for their challenging gameplay, replayability, and unpredictable nature, attracting a dedicated fan base and inspiring new game developers.
Related Concepts
- Permadeath: A game mechanic where player characters cannot be revived after death.
- Procedural Generation: The creation of game content algorithmically rather than manually.
See Also
A genre of video games characterized by turn-based gameplay, procedurally-generated levels, permadeath, and dungeon exploration.