Entity: POKMON
POKÉMON is a popular media franchise that includes video games, animated television series, movies, card games, and more, featuring fictional creatures called 'Pokémon' and their trainers.
POKÉMON
Etymology
The term 'POKÉMON' is a combination of 'pocket' and 'monster', referring to the fictional creatures that are captured and trained by humans known as 'trainers'.
Definition
POKÉMON is a multimedia franchise that includes video games, animated television series, movies, card games, and more, featuring fictional creatures called 'Pokémon' and their trainers.
Historical Context
POKÉMON was created by Satoshi Tajiri and Ken Sugimori and first introduced in 1996 by Nintendo, Game Freak, and Creatures. It quickly became a global phenomenon, with a wide range of merchandise and spin-off media.
Cultural Significance
POKÉMON has had a significant impact on popular culture, influencing video games, television, movies, and even fashion. It has a dedicated fan base of all ages and continues to evolve with new generations of games and Pokémon.
Related Concepts
In the competitive gaming community, 'Pokémon' can also refer to specific strategies or types of creatures used in battles, such as 'sweepers' or 'walls'. The slang and terminology used in competitive Pokémon battles add depth to the gameplay experience.
See Also
A multimedia franchise centered around fictional creatures called 'Pokémon' and their trainers, encompassing video games, TV shows, movies, card games, and more.